* mac: max memory for one application 3.0GB * win: max memory for one application 1.5GB Nevertheless, when I had to do large renderings (models with over 250MB and some heavy realistic textures) I had no other way than render on Mac. If a rendering on Win reaches its 1.5 limit, then you might have too little for the rest of the machine. Indeed you could get a little more memory. It might happen also on other conditions. 4-5 of them and you are fried.Īlso loading them into the resource browsers by import cause this to occur. This happens easily when you try some HDRI backgrounds for seeing how it shows. When you see that it lingers too high just doing nothing (say about 750MB), you know that you need to quit and re-launch the application because you got caught in an incremental memory leak. * There are a couple of memory leaks when you load HDRI backgrounds: at each loading the application increases memory without releasing. That might be the floors of your model, perhaps. On large rendered surfaces it makes a hell of a difference. Personally the one tip of Dave that really helped me DRAMATICALLY was to avoid extrudes and needless complex 3D shapes and use 3D polys whenever possible. Please search for it in the knowledgebase. Dave Donley made quite an extraordinary info file for optimizing renderings.
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