![]() ![]() ![]() This relies on a protection microcontroller feature that we were previously unaware of. Missing platforms in stage 15 of Sega’s Quartet now appear properly. Lots of long-standing issues have been fixed in this release. You may get better performance for emulated systems with MIPS III or PowerPC processors by running an x86-64 build of MAME under Rosetta 2 with recompilers enabled. If you’re running an A64 build of MAME, you can disable recompilers for most systems that use them with the -nodrc option on the command line. Please note that we lack a native A64 recompiler back-end, and there are some issues with our C recompiler back-end. MAME 0.227 adds preliminary support for macOS on AArch64, also known as “Apple Silicon”. If you’ve been following along with development, you’ll have noticed that we’ve migrated MAME to C++17, overhauled the Lua interface, further streamlined and enhanced the emulated memory system, and cleaned up a lot of ageing code. ![]() A lot has happened in these two months, in terms of internal improvements to MAME as well as user-visible changes. It’s time to say goodbye to 2020, and we’re doing that with the release of MAME 0.227, the fruit of our extended November/December development cycle. ![]()
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